PlayStation 4 ProXbox 360
The headline act for Dark Souls Remastered on PS4 Pro is the shift to a native 3200x1800 resolution, while targeting 60 frames per second. It's a marked increase over the 1024x720 originally pushed by the game on Xbox 360 and PS3 - where drops were notoriously common.
PlayStation 4 ProXbox 360
Texture mapping gets an upgrade in select spots, like the doorway to the next chamber.
PlayStation 4 ProXbox 360
Textures and shaders are improved for the remaster, though not across the board. Ground assets like this are a pixel match for the original - though a change in fire alpha effects is evident.
PlayStation 4 ProXbox 360
Lighting across this knight's armour is altered, with a cleaner result on the material. It looks sharper and more pristine, but some of the original's detailing - like the scratches and scuffs - are harder to pick out through this.
PlayStation 4 ProXbox 360
Volumetric fog also gets upgraded. A new shader in place as you pass through on PS4 Pro, while the nearby archway is also lit by the effect - not seen on the original here.
PlayStation 4 ProXbox 360
Values for bloom and depth of field are also tweaked to match the PS4 Pro's 1800p resolution - delivering a subtler, more refined take on each.
PlayStation 4 ProXbox 360
Alpha effect improvements also extend to battle. This fight with the Asylum demon shows new, higher-detailed plumes of dust bursting in all directions on PS4 Pro - next to a simpler flat texture on Xbox 360.
PlayStation 4 ProXbox 360
New details are added to the environment - like the Firelink shrine, where extra foliage is planted in the foreground.