The headline act for Dark Souls Remastered on PS4 Pro is the shift to a native 3200x1800 resolution, while targeting 60 frames per second. It's a marked increase over the 1024x720 originally pushed by the game on Xbox 360 and PS3 - where drops were notoriously common.Texture mapping gets an upgrade in select spots, like the doorway to the next chamber.Textures and shaders are improved for the remaster, though not across the board. Ground assets like this are a pixel match for the original - though a change in fire alpha effects is evident.Lighting across this knight's armour is altered, with a cleaner result on the material. It looks sharper and more pristine, but some of the original's detailing - like the scratches and scuffs - are harder to pick out through this.Volumetric fog also gets upgraded. A new shader in place as you pass through on PS4 Pro, while the nearby archway is also lit by the effect - not seen on the original here.Values for bloom and depth of field are also tweaked to match the PS4 Pro's 1800p resolution - delivering a subtler, more refined take on each.Alpha effect improvements also extend to battle. This fight with the Asylum demon shows new, higher-detailed plumes of dust bursting in all directions on PS4 Pro - next to a simpler flat texture on Xbox 360.New details are added to the environment - like the Firelink shrine, where extra foliage is planted in the foreground.